AbstractToday,with the rapid development of the Internet,the game industryhas unconsciously spread to our daily lives.It can be said that in a societywhere work pressure is generally high,it is a special way to relieve stress,sothat you can release your troubles without going out.In the case of manygame categories,roaming games can be said to be a more relaxing game.You do not need to rely on a variety of high-standard operations to relax yourbody and mind.This kind of game screen itself can bring a kind of Feelings,it can be said that it is more suitable for contemporary gamers who are underincreasing pressure.Unity3D is gradually heating up in the market as a game developmentengine capable of rapid development and getting started.This paper exploresthe design and implementation of a simulation theater roaming system basedon Unity3D,which is an interactive game based on Unity3D simulationtheater roaming.Through the use of the Unity3D engine on the Windows10system to develop and produce in C#as the programming language,throughUnity3D to complete the basic interactive effects,such as character control,UI and the trigger of playing movies.Original cinema animation will also beproduced through CINEMA4D and Adobe After Effects.Most of the modelsin this project are made by CINEMA4D,and the texture material part isdrawn by Subatance Painter.In the UI part,use the combination ofPhotoshop and Unity3D,first use Photoshop to design the game UI,and thenuse Unity3D UGUI to complete the interactive function.This project is an interactive game that combines three-dimensionalanimation and three-dimensional scenes,which can give people a refreshingfeeling and bring a diverse sensory experience.Keywords:Unity3D:Cinema4D:AfterEffects:Design:Roaming works
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