基于Unity3D的迷宫解谜游戏设计与实现

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基于Unity3D的迷宫解谜游戏设计与实现
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AbstractWith the rapid development of productivity,people's economic abilityand consumption level are increasing.Along with the increase of people'sneeds for self emotion and self satisfaction,it becomes common for people tosatisfy themselves through games after work and study.The game industry ina golden age has never been before,with the help of highly functionalintegrated game engine for convenient game development,making gamedevelopment no longer mysterious.Among them,unity engine has greatadvantages in scalability and community resources.In this project,unityengine will also be used and 3D maze puzzle game development will becarried out with the help of the highly extensible plug-in fengus.Nowadays,most of the plot games on the market are to guide theplayers to a plot.This topic will carry out the plot with maze as the carrier.This game is to let the players find doubts by themselves.Ambush anotherplot on the main line,hide the clue of the second plot in the corner of themaze in an obscure way,so as to stimulate the players with high sensitivityto the plot.And try to make the game into a closed-loop plot,arouse theplayers'thinking,and finally extract the theme of caring for patients withdepression through exploring the game.Key words:Unity3D Labyrinth puzzle Fungus plug indepression Hide the plot
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