基于Unity3D的“绝境求生”游戏的设计与实现

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基于Unity3D的“绝境求生”游戏的设计与实现
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AbstractThis project will design and implement a first person role playingadventure game.The game's playing method is mainly exploration,shootingand survival.The story happened one day to 2020.An officer who wasinvestigating the biological mutation event 50 years ago were inexplicablytransmitted to a space full of weird atmosphere.The cause of the biologicalmutation event will be revealed here.The engine or software used in the design and development of the gameincludes but is not limited to Unity3d (game development engine),VisualStudio (Game Scripting),3ds max (3D model export),Photoshop (game UIDesign),Excel (game data writing).The design implementation and later stage optimization required inthis project include:scene,UI,game data,animation system,protagonist Al,enemy Al,object system,interaction system,special event system,archivereading system,music and sound effect,screen effect,game test,etc.In thegame,players search for a way to leave by controlling the movement towardsthe protagonist and a variety of interactive behaviors.In the process throughthe enemy AI,interaction,research clues and experience the plot,they cangive people multiple sensory experience.Key words:Unity3D First-person role playing game AI Interactive
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