基于Unity3D的多视角悬浮岛生存冒险类游戏

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基于Unity3D的多视角悬浮岛生存冒险类游戏
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AbstractWith the development and progress of Internet technology in recent years,the game industry has also ushered in a rising sun.After in-depthunderstanding and research of the survival and adventure games on themarket,combined with the current hot spots in the game market and playerinterests,this topic starts from the multi-dimensional,multi-functional andmulti-innovation aspects,and considers later development needs in thedevelopment process.Use the framework and the functional logic of modularthinking to solve the hidden development risks that may be brought later inthe development.This project is developed through the UI part in combination with otherparts.The structure of the UI part is clear and the level is obvious.Thecombination of MiniMVC and PanelMgr panel management system cansolve the structural problems on the game UI framework;through the raydetection function,a series of detection mechanisms are designed to use theinformation returned by the ray Feedback and combined with the FSM finitestate machine to control the behavior of Al,simulate the navigation system inUnity,effectively improve the flexibility of AI navigation design;andintroduce ObjectPool function,use ObjectPool to uniformly manage thememory allocation of game objects,rationally recycle and reuse gamesObject resources.This project is based on various problems that arise in the game.Throughresearch and analysis of the characteristics of these problems,the bestsolution can be found as much as possible to achieve the organiccombination of various modules in the game.Key words Survival adventureSandbox game algorithm designUnity3D Voxel modeling
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