AbstractFor a long time,games and learning seem to be the opposite relationship,in many people's cognition,games are only entertainment tools,is used toamuse things,will not learn any knowledge,no connotation.The 1980s sawthe emergence of a genre called serious games,which are multi-purposegames used for teaching,that challenged this view.Science games are a kindof serious games,which mainly use the content of games to disseminatepopular science knowledge to the general public,and let some people whoare tired of conventional means of acquiring knowledge acquire knowledgein another way.Therefore,science games can also be called educationalgames.This kind of game has the interest of ordinary games and specificknowledge,and USES games as a way of teaching.Therefore,matureeducational theories are needed when designing games to achieve thebalance between interest and knowledge.The fundamental purpose ofscience and technology games is to impart knowledge to the public.The Internet makes people's life and all kinds of games connected,butmost of the games on the market are mainly competitive,game developershave accumulated a lot of wealth in a short time,but the players are in thegame after a short period of excitement empty,and do not get anyknowledge.This research will develop a cultural relic popular science game basedon Unity3D,which combines the popular science of China's importantcultural relics with the appreciation of cultural relics.The game is dedicatedto improving the cognition of Chinese traditional cultural relics,enhancingnational pride,and enabling players to experience the profound sense ofhistory of museums without leaving home.To sum up,the cultural relics popular science games in this study arenovel and complete,and there are many people who like cultural relics,sothey can be extended and developed.I hope this paper can provide referencesfor developers who want to make further progress in scientific games.Key words:3Dmax Unity3D The popular science Education
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