基于unity3d的休闲游戏_Funny的设计与实现

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基于unity3d的休闲游戏_Funny的设计与实现-知知文库网
基于unity3d的休闲游戏_Funny的设计与实现
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AbstractThe puzzle game,created during the war,is still popular after morethan 200 years.Puzzles game were originally developed as a way forfighters to understand geography,by dividing the map into small cardsand shuffling them in order for them to reassemble them to deepen theirmemory.In the beginning,the puzzles we were exposed to were basicallythe same as in the war period,small cards with certain jagged edges,butin today's advanced network technology,we are no longer limited tophysical puzzles game,we have games that can be played anywhere onmobile devices.This article describes the use of unity 3 d engine designand implementation of a jigsaw puzzle,named "Funny "introduceshow to realize the grids in this puzzle game,the image segmentation,bymoving the image fragments reduction techniques and methods,andintroduces the control of an exchange of jigsaw pieces and blank,keypoints of c scripts,and after the completion of the enable the game torun on Android phones.Key words:Puzzle game unity 3D c#Android
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