冰场场景仿真与3D运动生成的设计与实现

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冰场场景仿真与3D运动生成的设计与实现-知知文库网
冰场场景仿真与3D运动生成的设计与实现
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冰场场景仿真与3D运动生成的设计与实现摘要随着互联网技术的日益发展,奥运会这个传承数十个世纪的运动也将慢慢加入“互联网+”的浪潮。在互联网技术急速改变整个社会的时代背景下,奥运会中科技含量日益增加,相关的互联网技术如自动跟踪转播、AR虚拟现实增强技术等。恰逢北京张家口2022年冬奥会即将举办,本文聚焦于冬奥会的传统项目“滑冰运动”,在这个计算机技术还未完全占领的蓝海中,展开对冰场场馆的建模仿真与3D滑冰运动的生成的研究。(立足XxX,解决Xxxx,设计实现XXXXX)本文主要研究对真实的冰场进行尽量细节化的建模,聚焦于滑冰运动,对整个运动在冰场中进行3D建模,旨在能够在虚拟世界中还原真实的冰场,对滑冰运动进行细节模拟,从而帮助运动员能够了解全方位,信息化,细节化的滑冰运动,让他们能够更方便地进行运动复盘,运动模拟,战术训练,从而进一步制定训练计划,提升成绩。另外基于详细的建模和运动模拟,可以更方便地产出滑冰运动的相关数据,为其他针对滑冰运动的技术更方便地提供数据集。在研究过程中,通过maya对整个冰场中的物件进行单独建模,贴图制作然后进行模型组装,形成整体的冰场模型。在maya中制作滑冰运动中的姿态动画序列,结合基于数学原理的运动坐标随机模拟,实现随机滑冰运动的生成。通过UnrealEnginePython插件,使用python脚本对已有运动进行坐标变换等处理,构建已有运动的生成。最后建模效果比较细致,贴近真实,运动生成流畅。整体项目被打包成一个模块化的程序,程序运行平稳流畅,运动模拟方便快捷,最终设计得到了比较好的实现。(结论:在XXX基础上经过Xxxx过程,实现了Xxx系统,具备Xxxx功能3,达到了xxx的目的,关键词:maya建模:滑冰运动:UE4引擎;UEpy插件开发;3D运动模拟;冰场仿真AbstractWith the increasing development of Internet technology,the Olympic Games,asport that has been passed down for decades,will slowly join the wave of "Internet +"In the context of the era when Internet technology is rapidly changing the entire society,the content of science and technology in the Olympic Games is increasing day by day,and related Internet technologies such as automatic tracking and broadcasting,ARvirtual reality augmentation technology,etc.Coinciding with the upcoming 2022 WinterOlympics in Zhangjiakou,Beijing,this article focuses on the traditional winterOlympics "skating sport".In this blue ocean that computer technology has not yet fullyoccupied,the modeling and simulation of ice rinks and 3D skating are launched.Research on the generation of movement.This paper mainly studies the modeling of the real ice rink in as much detail aspossible,focusing on the skating movement,and 3D modeling the entire movement inthe ice rink,aiming to restore the real ice rink in the virtual world and carry out theskating movement.Detailed simulation helps athletes understand all-round,information-based,and detailed skating sports,allowing them to more convenientlyperform sports replays,sports simulations,and tactical training,so as to further developtraining plans and improve performance.In addition,based on detailed modeling andmotion simulation,it is more convenient to produce relevant data of skating sports,andto provide data sets more conveniently for other technologies aimed at skating sports.In the research process,the objects in the entire ice rink were individually modeledthrough Maya,and the textures were made and then the models were assembled to forman overall ice rink model.Make the posture animation sequence in the skatingmovement in Maya,combined with the random simulation of the movement coordinatesbased on mathematical principles,to realize the generation of random skatingmovement.Through the UnrealEnginePython plug-in,the python script is used toperform coordinate transformation and other processing on the existing movement toconstruct the generation of the existing movement.Finally,the modeling effect is moredetailed,close to reality,and smooth motion generation.The overall pr
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