将实拍、三维和二维动画创作中融合的应用与研究以卡通渲染为主的原创动画片为例

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将实拍、三维和二维动画创作中融合的应用与研究以卡通渲染为主的原创动画片为例-知知文库网
将实拍、三维和二维动画创作中融合的应用与研究以卡通渲染为主的原创动画片为例
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广东东软学院本科生毕业设计(论文)AbstractAccording to the form of expression,the category of film andtelevision can be divided into many kinds,such as TV series,movies,programs,animation and so on.However,according to the means ofexpression(production method),the mainstream film and televisionworks on the market can be roughly divided into three categories:three-dimensional,two-dimensional and live shooting.Most of the filmand television works will take one of them as the main form of expression,a few will add the second as an auxiliary display,and there are only ahandful of works with the integration of the three forms of expression.This paper will use the original three-dimensional,two-dimensionaland live animation to explore the production cycle and difficulty in theproduction process,so as to evaluate the feasibility.Use the final resultsto prove the advantages of the combination of three-dimensional,two-dimensional and live shooting in the film and television market.Key words:three-dimensional two-dimensional real scene shootingAnimation
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