Design and Implementation of a virtual city building gameAbstractTower defense,that is,turret defense,also known as TD,refers to a kind of strategicgame that blocks the enemy's attack in the game by building turrets or similar buildings on themap.Tower defense has a wide audience,simple game mode and strong playability.Today,tower defense is still one of the most popular download types in game applications,such asthe classic "Plants vs.Zombies".This design uses the current popular cross platform game engine unity3d,and theprogramming language is C.In the game,players can build various defense towers on anyblank land to attack different types of monsters.Monsters will advance according to thepredetermined route.When the number of monsters entering the destination reaches a certainnumber,the game will fail.When the number of monsters entering the destination does notreach a specified number and all monsters are killed,the game will pass the customs.Useunity3d engine to design and simplify the layout of UI and game map.And through the use ofexpanding classes,developers can quickly add new monsters,defense towers,etc.,improvedevelopment efficiency,but also reduce the development cost of the game.This paper selected topic background and the significance,feasibility and requirementanalysis,game design and function implementation,testing,and so on four aspects,accordingto the production process of this design is discussed,the development idea and the mainproblems in the process of implementation and the implementation of all records shall bedescribed.Keywords:Virtual game;Unity3D game engine;The interactive of games2
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